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Author |
Thread Statistics | Show CCP posts - 28 post(s) |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
541
|
Posted - 2011.11.15 11:30:00 -
[1] - Quote
So it went from a crappy introduction to... well, the main concern was ingored. Real frakking brilliant Nullabor... completely breaking PI while these damned things trickle into the market.
What in the hell are you people thinking?
There is absolutely NOTHING changed that shows even a hint of intelligence about how PI works or the game in general. This is the first massive disappointment I've had to date. No initial seeding, no delay between introducing blueprints and removing customs offices... idiotic to say the least. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
541
|
Posted - 2011.11.15 11:45:00 -
[2] - Quote
Jareck Hunter wrote:Nice changes.
But the problems with griefers in Lowsec stays, they will still force people to move to empire or quit pi and make the planets in Lowsec not worth fighting for, cause nobody will be there to get taxed.
Can't we just make them conquerable and not destroyable in Lowsec?
They want low sec to be a controlled arm of the null alliances. That's how they're "fixing" it. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
541
|
Posted - 2011.11.15 13:14:00 -
[3] - Quote
Nirnaeth Ornoediad wrote:Ingvar Angst wrote:Well, the only boneheaded part left is requiring LPs for the blueprints. Hard to get LPs in wormholes... unless you start giving Concord LPs for killing Sleepers... It's called "trading", and involves interacting with other players. Wormholes are not meant to be 100% self-sufficient, and nor should they be. Interdependence drives conflict.
Hush. I'm trying to get them to consider Concord LP for killing Sleepers.
Still, they should do better than to leave the BPCs at the mercy of people trying to suffer through faction wars or incursion runners. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
541
|
Posted - 2011.11.15 13:15:00 -
[4] - Quote
Nirnaeth Ornoediad wrote:Ingvar Angst wrote:Jareck Hunter wrote:Nice changes.
But the problems with griefers in Lowsec stays, they will still force people to move to empire or quit pi and make the planets in Lowsec not worth fighting for, cause nobody will be there to get taxed.
Can't we just make them conquerable and not destroyable in Lowsec? They want low sec to be a controlled arm of the null alliances. That's how they're "fixing" it. Confirming that Fatal Ascension's #1 priority is maintaining control over nearby low-sec.
See?! SEE!? Absolute PROOF!
I am vindicated! Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
544
|
Posted - 2011.11.15 14:18:00 -
[5] - Quote
CCP Nullarbor wrote:Salpun wrote:WH PI was not addressed in the blog directly. All customs offices will remain until destroyed correct? Yes any existing NPC customs offices that are on TQ when this update lands will remain until they are destroyed.
Why have customs offices destructible at all? Why not simply offline them if someone puts a PCO up and online them if it's removed/destroyed? You screw a lot less of the community over that way.
Assuming that matters. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
546
|
Posted - 2011.11.15 17:05:00 -
[6] - Quote
War Kitten wrote:Mikron Alexarr wrote:
There are still issues unaddressed. This is a nerf to low-sec population still. You're changing easy money to money in low-sec to a riskier venture than putting up a tower. At least the tower can try to defend itself. This feature is still broken for low-sec most of all. If you haven't gotten the message by now, you're not going to get it.
The chaos is coming.
This is where you're wrong. This is a buff to lowsec residency. Plucking the freely available rich fruit of lowsec PI and running off to hisec with it is the problem. If you want lowsec PI now you better be ready to build it, own it, and defend it. You can't just come in and harvest it and then leave any longer.
Nonsense, and you know it. You can't use denial methods to push people into living in low sec, null sec, etc. They'll simply stop going, because they have no desire to live there in the first place. They may want it, but not at the cost of giving up the playstyle that they enjoy the most.
This WILL reduce people travelling into low sec. It's inevitable. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
546
|
Posted - 2011.11.15 17:56:00 -
[7] - Quote
War Kitten wrote:Ore Grinder wrote:... Many people are complaining that this will kill low sec PI and they have good reason. It stands to reason that nobody will protect them for the cost construction vs the influx of taxes. Not in low sec anyway. Ask yourself how many of these "many people" actually live in lowsec with their corporations? Ingvar Angst, one of the more vocal? No, he lives in a wormhole. Another guy admitted his 3 mains live in 0.0, but he complained that his "other 5 alts" are in lowsec doing PI. He doesn't live there either. He just has alts there. This change will give people LIVING in lowsec with their mains an extra reason to live there, and something to call their own.
Kitty's right, I live in a hole. But I can think outside the hole as well.
Perhaps you're right that the few people in low won't miss those folks entering low for PI. Perhaps low is better off with less traffic, with less people even sticking their feet in there for small dips... people that may someday decide to stay longer. Who knows? Maybe low is already over-crowded enough and you don't have the resources to spare to people venturing in from high sec for PI. I suppose that's all possible.
But perhaps you're wrong. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
550
|
Posted - 2011.11.15 19:48:00 -
[8] - Quote
War Kitten wrote:Chicken Pizza wrote:
Wow, what color is the nebula in your world? You must be living in Minmatar space if you think that's truly the case.
I have lived in lowsec since my 2nd day playing EvE and I can assure you that this is false. Every single ship even merely passing through contributes to lowsec in some fashion, be it a gate camp waiting for a kill mail and some phat lewt or indirect contributions via the inevitability of all markets depending on each other, or even a simple interaction between players, even if it isn't mutual per s+¬. I bring up the corp history and killboard of every single player I don't recognize in my systems.
PI goods collected in lowsec are often either used in lowsec or moved out to highsec for production or sales. Those products may then be used to build a lowsec resident a new toy or utility. It all comes back around eventually, in some form.
The covert haulers must be bad at the game where you live then, or gate camps fully manned with fast decloakers and high scan res tackle if you actually salivate at their arrival. There's nearly 0 risk in jumping anything with a covert ops cloak into a gate camp in low sec. Such ships passing through merely to stop at a PI office and back out again add to the jumps per hour statistic, but little else. I'll grant you the economy is interconnected and it all comes back around, but covert ships passing through lowsec briefly add nothing directly to lowsec, and anything that affects them positively or negatively can't be seen as either a positive or negative impact on lowsec. They don't live there, and the 2 UI clicks they perform while vulnerable in lowsec can be performed while already aligning out to the next stargate.
So the less you have jumping into low sec the better, is that your position? The don't "contribute" in your opinion, so better they stay out?
Just trying to see where you're coming from. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
550
|
Posted - 2011.11.15 20:30:00 -
[9] - Quote
Issler Dainze wrote:"We will not just let low sec die".... Funniest thing I've heard from CCP in a long time. It's been an ex parrot nailed to the perch for years. CCP let low sec die a long time back and now your putting more nails in the perch and claiming the nails will bring it back to life.
Once its dead in low sec you can monitor it all you want but it won't come back and I expect your F-ing over the little guy will add to the slow decline of subscriptions.
I am finally near leaving this game after 8 years. You continue to make low sec worse and worse and I no longer believe anyone in CCP has a clue as to how to fix it. I'll see what happens to PI prices and if it makes supporting the POSs that allow us to build T2 then we'll pull the plug and find another game to spend our time on. I'm just tired of yet another thing being ruined in Eve.
You again cater to the big power blocks and stick it to the little corps, there is no cooperative supply and demand and happy rainbows of folks working together in low sec. There are mostly the worst of the worst gankers. They will be very happy to have the new targets. What they will do once the explode them all and drive everyone out is hard to say.
Omen, you make me sad with you clear lack of understanding of the nature of pilot interactions in Eve, Eve makes people EVIL, not cooperative business partners in space industry.
Issler
+1 for Monty Python reference. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
550
|
Posted - 2011.11.15 21:11:00 -
[10] - Quote
War Kitten wrote:Jowen Datloran wrote:Ah, so now it is the grammar that is wrong. That same thing that nearly made it impossible for me to understand CCP Omen. You really have the strongest arguments, WK.
PS. That is irony, in case you have again have difficulties with understanding. I wouldn't say it was your grammar, it's your vocabulary. You're using words without knowing what they mean, apparently. Take for example your sarcastic comment about my arguments. You called it irony. They are not the same thing.
Inconceivable! Six months in the hole... it changes a man. |
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Ingvar Angst
Nasty Pope Holding Corp Talocan United
551
|
Posted - 2011.11.15 23:41:00 -
[11] - Quote
The silence of CCP now seems to indicate that they've done all they feel they need to do and people's opinions don't mean **** anymore. Feed someone crap long enough and dog food will start to look good. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
553
|
Posted - 2011.11.16 11:33:00 -
[12] - Quote
The changes verify what the Mythbusters have demonstrated...
You can polish a turd. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
555
|
Posted - 2011.11.16 15:52:00 -
[13] - Quote
Ranger 1 wrote:Ayesha Arkaral wrote:All I can do is offer up what kind of player I am and how this might affect me.
I'm fairly new, I was having some fun doing some high sec missions and trading but I've moved from that, I've just recently moved into w-space. I find it to be much more fun as there's always something new that can happen every day from new entrances/exits.
I acquire all of my POS fuel in-system. I do not have the funds or means to erect player-controlled COs at this point. I fully expect to become someone's static and for them to grief my Interbus COs within a week, hell I wouldn't be surprised really if it took a day given the types I've encountered in w-space. So what does this mean... I will need to buy fuel on the Market? Yeah, along with everyone else? I know a little bit about basic supply and demand and this seems like demand is going to utterly skyrocket. There is no way I will be able to remain in my hole. I'm going to be kicked out of doing what I like. Sounds awesome!
I could stock up on fuel before hand, but wait, I can't because it's going to be a different fuel type. It's already too late anyway. Actually you will be able to stock up in advance, or build your own, before the transition. In your WH do you typically have hostile groups hanging in there for more than 24 hours? If not then putting up your own CO's doesn't sound all that risky, considering their reinforcement tiner and the fact that you can repair them.
He's talking about the time period before he can afford to put up PCOs... if someone comes in on a whim and blows away his current customs offices before he can get the PCOs his PI is effectively halted.
It's an ill-thought solution that doesn't really fix anything. If the customs offices remained invulnerable and simply deactivated in the presence of a PCO, reactivating if/when it's removed this would solve any and all issues that can be had with broken PI. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
556
|
Posted - 2011.11.16 16:07:00 -
[14] - Quote
John DaiSho wrote:And would kill almost all reasons to try to defend your own POCO
In wormholes that's irrelevant... the PCO will be reinforced for longer than the wormhole the people that cami in and shot it up will be open. They'll be gone, you repair it.
The bigger issue still lies with low sec PI from high sec people... if someone shoots the customs office they're shut out. If they're in an NPC corp they're frakked. If a corp in low puts up a PCO the high people may or may not be locked out. If the low sec corp is being dicks, the high sec folks now have the option to take out the PCO to regain PI access if they wish. The low sec corp can defend it, with reason. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
557
|
Posted - 2011.11.17 13:04:00 -
[15] - Quote
Jack Dant wrote:Does CCP want any player feedback or testing on the POCOs?
This is one of the very few expansion features without its own thread on the Test Server Feedback forum. They haven't even seeded the gantry structures on Sisi, so to test this feature on the test server, you have to jump through hoops and run FW missions on there. Even without an official thread, people are posting about it and the devs are not replying.
Omen dissapeared from the thread after just a couple hours (even faster than the last time). Is he even still reading? Will he post again? Or does he only communicate through devblogs?
I was looking forward to POCOs. But at this rate, it looks like the rollout will be a complete mess.
It seems like they've decided that the players be damned, they're emotionally attached to this idea so they're doing it whatever the consequences. Simple, common sense things, like leaving customs offices indestructible and offlining them in the presense of a PCO, would alleviate most of the concerns out there and allow these to smoothly flow into the system... but to hell with common sense. They want it NOW, not when it's done right. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
557
|
Posted - 2011.11.17 13:50:00 -
[16] - Quote
John DaiSho wrote:Wheres the common sense that Interbus is going to offline their COs only because some capsuleer thinks he has to anchor his own CO at a planet? Why is it a problem anyway that COs can be killed and need to be defended if you dont want your PI infrastructure crippled? Why dont you defend your assets? Why dont you go to highsec if you dont want to? There are Concord COs everywhere and you will always be able to acces them. But if you want more yield from your extractors then you have to fight for it.
o/ John
What you view as "common sense" is irrelevant to good gameplay, else there would never have been customs offices in wormholes in the first place.
One big problem that you're seemingly incapable of grasping is with low sec PI being run by folks in NPC corps. If you have some blowfish in low put up a PCO on planets they're using, they're screwed. Even if they go and blow it up, they still can't do their PI because now there's nothing there at all. They have nothing to fight for at all and simply go away. However, if you have the customs offices currently present come back online when the PCO is destroyed you've added a whole new dynamic... the people in high sec have something to actually fight for! They can now go into low, blow the offending PCO to hell and back and regain access to their PI. This is the kind of dynamic that can pull people together for a common goal... the current system simply pushes them away as irrelevant.
By the way, Sparky, I live in a wormhole. Aside from the unnecessary logistical pain in the ass this poorly thought out concept introduces this will ultimately have little effect on me over time... unless I move holes or the like. However, I'm capable of thinking outside the hole to see the bigger picture. You should try it. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
558
|
Posted - 2011.11.17 14:46:00 -
[17] - Quote
Jack Dant wrote:Ingvar, you keep confusing your ideas with common sense. The simple fact that many people don't agree with you show they are not "common sense". They may be good or not, but in any case they require massive changes to the mechanic that CCP can't do in time for the expansion anyway.
I'm more worried about CCP not interacting with us about their current implementation. They don't provide us with testing tools (seeding the structures, giving us a central location for implementation feedback), nor acknowledge or clarify bug reports.
For example, tax rates on Sisi make no sense (P0 > P1). Are the devs even aware of this? Also, you can't attack a CO with drones, they just ignore your orders. Is this intended? If so, why are they penalizing gallente drone boats? (both have been bug reported).
We've seen CCP take this approach before. It never ends well. It ends with threadnaughts on release day over stuff that was known but ignored on Sisi.
I think you've hit on a main concern there... they're so intent on releasing it based on a schedule that they're not taking the time to make sure they're releasing a product that's actually ready for release. Forget the freakin' calendar dates, get it right from day one and push day one out a little if you have to!
To be fair... many have also agreed with me. You meany-poopyhead. *cough* sorry 'bout that *cough* Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
559
|
Posted - 2011.11.17 18:44:00 -
[18] - Quote
Bloodpetal wrote:New Interbus CO"s a BAD IDEA!
Look, the only thing you're doing is adding a 2 hour+ investment PER PLANET ON TOP OF an 80Million ISK cost to anyone who wants to ACTUALLY USE YOUR SYSTEM. If someone actually wants to setup a POCO Network now, you're just making it a PAIN in the ASS for them to do so! So what incentive are you giving people to USE it except more hassle?
I seriously think you need to make those Interbus POCO's have about 1/3 of the HP of their player made counterparts, so that there is more than a monetary incentive to put up your own POCO but also more importantly a tactical decision to not have an easily destroyed space object!
Also, PLEASE review the Defense Choice paradigm on the attack system so that there is an option to defend other than being force to go at your reinforcement timer.
I think they should have triple the HP, 99% resists and the option to select whatever tax you feel is fair to pay, as well as the complete inability to lock anyone out of PI.
See! I can have bad ideas too! Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
570
|
Posted - 2011.11.18 12:00:00 -
[19] - Quote
Vio Geraci wrote:So many tears in response to a nuanced, well-thought out game change that will make a boring world of dots and lines actually result in player driven conflict/content. For shame, babies, for shame: CCP did good on this one.
Wait a minute, what are you looking... oh, wait... Goon.
Nevermind. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
575
|
Posted - 2011.11.21 19:26:00 -
[20] - Quote
And then, from Iceland, came the thundering sound of silence. Six months in the hole... it changes a man. |
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Ingvar Angst
Nasty Pope Holding Corp Talocan United
582
|
Posted - 2011.11.28 13:22:00 -
[21] - Quote
pmchem wrote:Captain Dunzel wrote:Only the Goon's and their like minded minions think this is a good idea, what does that tell you?
/ Signed for Removal I am just laughing with some friends and enjoying watching you and your alts post about a feature you haven't tested and aren't even saying why you don't like it (this feature you haven't used). Pro trollin' my friend pro trollin'.
Don't be daft. This can't be tested. It's impossible. Sisi isn't anything like Traq as far as how players behave or interact. This feature CANNOT be tested as though it were in the actual game. As such, one can only predict behaviors. Since Eve promotes often the worst behaviors among people, that bodes poorly. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
598
|
Posted - 2011.12.01 11:38:00 -
[22] - Quote
Exer Toralen wrote:Removed. Second post was made by mistake.
A lot like these PCOs. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
604
|
Posted - 2011.12.01 16:26:00 -
[23] - Quote
Re-reading it won't make the stupid go away. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
608
|
Posted - 2011.12.01 18:45:00 -
[24] - Quote
CCP Guard wrote:I come bearing news about tax rates from CCP Omen and Team Pi: --- The higher PI taxes are deliberate. We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why. The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk. With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed. By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden. For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOfficeRegards CCP Omen on behalf of team Pi
Thank you CCP Guard, but we already knew they did something stupid on purpose. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
619
|
Posted - 2011.12.02 13:09:00 -
[25] - Quote
There seems to be a problem with setting the tax rate on these damned things. I set it to 0% to avoid screwing over my allies in the hole and after every downtime it's back to 5%. No one else has the authority to mess with them, so there appears to be a bug. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
619
|
Posted - 2011.12.02 13:20:00 -
[26] - Quote
MirrorGod wrote:An excellent and needed change. This is another step towards making low-sec and 0.0 more populated. I look forward to seeing what kind of action this brings
How is driving non-PvP oriented people out of doing their PI in low sec going to help increase the population there? Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
619
|
Posted - 2011.12.02 13:47:00 -
[27] - Quote
Sarina Berghil wrote:@ CCP Omen
I don't disagree that the old taxes were extremely small, and few people seemed to complain at double tax rates. This is probably proof that they were way too low.
But did you take into account how often goods are taxed? I wouldn't know the numbers myself, but I can imagine P4 goods get taxed quite a few times during their life cycle.
A 10-17% tax rate seems massive for something that might get double-dipped by taxes several times over.
For me, and many I know, P0 is process to P1 on gathering planets. These P1 products (reactive metals, etc.) are then sent to a different planet for further processing. So basically the materials are winding up being taxed three times... export as P1, import as P1 and export as refined... P2 thru P4 depending.
For example, 5000 precious metals cost you about 1M in taxes before they even start refining to P2 and up, then you get screwed again exporting the final products. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
619
|
Posted - 2011.12.02 15:26:00 -
[28] - Quote
Sylthi wrote:*** Conspiracy snip ***
Peace all.
Out.
By the gods... all this time I thought it was a game. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
637
|
Posted - 2011.12.03 21:40:00 -
[29] - Quote
LarpingBard wrote:So basically Hi Sec will do fine after the market recovers, Lo Sec is screwed due to no way to defend pco properlly, Null sec will survive but with larger alliances able to support pcos screwing the smaller alliances.
How does this balance or improve anything?
I hate to use the analogy, but if you consider "balance" giving more to the 1% and taking it from the 99% to do so, then you'll have thier idea of balance.
* Forgive the political analogy, best I could come up with. Six months in the hole... it changes a man. |
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